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hoi4 land doctrine guide

10.05.2023

They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). and our Of course you will be missing the bombing bonuses. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Totally focused on bombers and destruction. personally i believe the best land doctrine is based on how you wage war. For more information, please see our There are three different war doctrines in HOI4. Generals traits and promotions can complement very nicely with the right tree. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. You are using an out of date browser. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Its Superior Firepower. Specific Doctrines for specific Countries(debatable). Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Germany. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. Grand battleplan - Infiltration branch. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. Following these will give you a greater chance of success. Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Grand battleplan is often overlooked when it comes to land doctrines even thou it has some great defensive boni (=less lost manpower) and some good offensive boni too. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. This doctrine is all about damage. Visit our. How you Gary sits at the keys and manages the game. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. This will give you enough troops to help capture France and launch a good naval invasion on Britain. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. I made quick explanations, guides, and recommended doctrines for countries. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. Once more, Jimmy, the flow chart, please!! Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. This doctrine focuses on throwing shells, not men, at the enemy. It is generally an Infantry and Manpower focused Doctrine. CAS is in the middle. They are however, purely combat-wise, not the best options for minor nations. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. The first Mural-in-a-Day, painted on June 3, 1989. Best for close air support. For a nation with limited dockyards, trade interdiction works pretty well. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. Even better when you mostly agree but find nice little tidbits to tweak your armies. If you have chosen a big country with huge naval industry, pick the fleet in being. Mass Assault? I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. This doctrine should only be used in a few niche circumstances, such as when you are a large country attacking minor ones, or are desperately defending against a larger foe. You can wear down a superior foe and push his weakened units out of the way. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. It does fine in both offense and defense, but excels in neither. Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). Also, this is the only way to conquer enemy territory, so you do not have much choice here. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. Hm. The choices are more obvious once youve set your plans to production. About The Author Lucky Boop Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. Required fields are marked *, You may use these HTML tags and attributes:

. This item will only be visible to you, admins, and anyone marked as a creator. These are MILs, CIVs airfields, AA sites, and the like. Those need the benefit of Dispersed Support (left option of SF). Our manpower is precious, bullets are cheap. Build up your military as it will be essential for whatever path you take. There are about 10 separate researches in Land Doctrines, 12 in Air, and 15 in Naval. Cookie Notice Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. The Behavioral Health Unit can be reached at 509.865.1660 during business hours (Monday- Friday, 8am-5pm) to learn more about what this program has to offer. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. This doctrine concerns all of the land units and this is what makes it an universal one. Hello and welcome back to another Hoi4 video! Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. Grand Battle Plan is not exactly ideal when going head to head with i.e. The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. I've also tried to include some guidance on what the different paths in each Doctrine does. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. Are you planning on getting on the offensive? Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. German Reich should pick this doctrine and spam submarines to make an impact on the seas. Required fields are marked *, I will be waiting for you in our discord channel. This a guide that explains how the 3 types of doctrine work and what's the best pick. The Long awaited guide for all land doctrines. Land Doctrine Flowchart! 2. This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. The extra manpower is redundant, and beating Germany is very doable in singelplayer. I hope you enjoy my content. Pick Mass Mobilization. Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? When the enemy is bereft of organization, he will be destroyed in short order. HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. I think this is a nice beginner guide overall, but I have two quibbles. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. United States - Superior Firepower fits their playstyle pretty great. The AI seems most likely to take this doctrine - especially AI Spain. In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc Mobile Warfare is made for Germany, keep it. So, mobile warfare doctrine is the best if you have a large industry. Especially for those of the players that value diversity of units, rather than focus on any of their types. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. Scan this QR code to download the app now. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). Japan, Italy, UK - These are all kinda in the same boat. After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. Blitzkrieg is a great option if you know how to move your armored divisions. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Basic Machine Tools is done, do Concentrated Industry 1. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Our detailed guides will help you enhance your gaming experience, improve your gameplay, and help you gain efficiency! Invite Foreign Investors (2 offmap civs) 6. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. The Strategic Bombing mission is used against targets on the map, not units. In almost all cases, I encourage you to use try Carrier variant airframes. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Just a quick noob's guide to Land Doctrines in HOI4. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history. Just let them build up their org bonus until its maxed out. This website uses cookies. The immersion reason is that manual controls would be overriding the "plan. It is only visible to you. You're air doctrine choices air incorrect in fighting a superior enemy. It goes without saying that the majority of military actions you will be taking in the game will take place on land. All logos and images are copyrighted by their respective owners. . The resource guide provided by the Tribal Relations Office contains resources for American Indians and Alaska Natives in the custody of the Washington State Department of Corrections (DOC) to improve the chances of success and reduce recidivism among the population. You should first choose obtain foreign colonial investment in the focus tree. Only recommended for USA because of the huge carrier capability. Notify me of followup comments via e-mail. being the United States historical, what do you recommend? Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. Pick Deep Battle. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Insubordination and lack of organization and are out of question here. It sits amid orchards and fields about two miles from the south bank of Yakima River. Why Do People Like Play Job Simulation Games. Along with those it benefits all support companies, making it compatible with virtually every division you have. Privacy Policy. Valve Corporation. That is why it can only work with huge industries such as German Reich and United States of America. 1.3K. Doctrines are meant to be something you develop overtime during the war (game). Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. personally i believe the best land doctrine is based on how you wage war. Basically tha AI did the same as i done with her several times (spamming artillery). For more information, please see our Also, let us know what nation you would like to see in our next guide in the pool below. Have fun using it on our WWW pages. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). This option is good for all players that do not want to wait for too long to see effects of their actions. An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. An overrun unit is destroyed. managed to stop their advance but unsure for how long. Construction 1 is done, proceed with Superior Firepower. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Archived post. Chose integrated support if your divisions contains 5 support companies. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. You need to sign in or create an account to do that. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. However, you need to produce a large amount of tanks and trucks. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. While youll struggle to compete with Britain, having a decent surface navy (a mix of destroyers, light cruisers and battleships) will help you in naval invasions. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Therefore this is the best choice for winning land battles. After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Your generals meanwhile plan 4 parallel universes ahead of the enemy and obliterate the front with big brain power the moment you order an assault. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Hearts of Iron IV Game Guide by gamepressure.com. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Expand the Textile Industry (2 civs) 4. All trademarks are property of their respective owners in the US and other countries. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. You need to sign in or create an account to do that. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. I observed differently - though that was in the Spanish Civil War and at least one patch ago. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed.

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